HTML5 and JavaScript Game Development Competition in just 13 kB

Backorder Storehouse

"BACKORDER STOREHOUSE"

It's Black Friday, you need to dispatch all the parcels on backorder to the proper airports.

1. Look for orders airport code & id
2. Find the box with the matching code
3. Grab the box & place it on the appropriate conveyor belt

Unlimited levels : 120 seconds to send multiple orders. My best score : Level 5 !
Hard mode : If you want difficulty, activate "airport code only" mode

Usage :

Click on box to grab them, and after tou have two choices :
Click on countries dock to send them OR
Click on the initial box position to cancel

You can move on desktop, but it is not required
Compatible with Desktop / Oculus
Not friendly with Vive / GearVr / Daydream

Thanks to @herebefrogs for helping me for the release !

Coil monetization :
Coil subscribers unlock 20 secondes more

Size :

Not minified : HTML : 27.1k / JS : 32.2k / Sound 19.1k
Minified : HTML : 21.9k / JS : 22.7 / Sound 3.25k
Advzip: 10.977k

Categories: web monetization, webxr

Feedback from the experts

SĂ©bastien Vandenberghe: This is a great game idea where I can finally interest myself to Geography ;-) I am wondering what could be added to super charge the fun of the game.

Josh Marinacci: I've never played a game like this. I'm impressed with how much you were able to cram into 13k. It worked perfectly on my Oculus Quest.

Fernando Serrano Garcia: I had fun! It was really challenging. The concept is quite original and it feels like a complete game already. At first, it was a bit confusing having the laser pointers and the arms of the robot but you get used to that soon. It could be great if the overlay UI is moved closer to the center of the screen with a different arrangement. Probably on the sides instead of on the top because on the oculus quest it was almost impossible to see it fully.

Diego González: The game is fun, works in mobile and desktop with VR headset and I like that it uses all 360 area in order to look for the package. The visual style is interesting, and I think it is a nice example of simple shapes put to good use. I like the audio effects and in general the feeling of completeness that the game has.

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