HTML5 and JavaScript Game Development Competition in just 13 kB

Don't Shoot Back

The Game is an asteroids homage. It is the Dark Souls of space games. Super hard to get to the end. Survive for 5 minutes while asteroids bump into you and enemies try to destroy you. Protect planets from falling asteroids and escort helpless travelers. Accumulate points by dodging lasers and making them hit asteroids. Make enemies follow you into a asteroid belt or meteor storm and let them destroy themselves. Do all this for 5 minutes and fight The Boss of Space! And then BACK to work.

W,A,D or Arrow keys to move.
P to Pause.
BackSpace to retry
Shift to enter Dream State :P

I wanted to make a game for worker bees that need to get re-energized for the day. Something to get the blood pumping. Enjoy!

Categories: desktop

Feedback from the experts

Anonymous: I like the idea of "not shooting back", although I don't think it's possible to make lasers hit asteroids. Maybe it was too hard for me... Also I didn't make enemies to follow me and be killed; just avoiding them was enough. Did get to the boss and got killed rather quickly. It didn't hook me in to try second time though... From game design point of view I think I'd recommend less mechanics but deeper. All this didn't add up for me to anything very interesting. There is more than just being super hard game to make it "darksouls-like". There are aspects of risking to lose parts of your progress and pushing it. Saving your progress on checkpoint with resetting state is a huge part of it. If you have just started you adventure with js, then respect, because you code is actually very good.

Jupiter Hadley: Dream mode is intense! It's a challenging game, but it's good.

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